﻿--玛雅神殿
--#include "..\..\language\LangCode.txt" once

MayaPalaceConfig =
{	
	
	{
		palaceIdx		=	1,
		sceneId			=	82,
		extPalaces		= 	{11, 12},					--扩展层，该层人数满，则进入扩展层
		playerNum		=	30,							--满了进入扩展
		show 			= 	true,						--是否展示BOSS
		boss =											--该层BOSS，具体配置见MobBossCommonConfig（CommonBossConfig.lua）
		{ 591,592,593,594,595,596,597,599,600,601, },
		
		enterLevelLimit	=  {0,45},						--进入等级限制
		enterConsume 	=								--进入场景的消耗
		{
			{type = 0, id = 4264, count = 1, quality = 0, strong = 0, },
		},
		enterPos		=  {21,31}, 					--玩家进入场景的坐标
		beInTime		=  3600,							--一次进入后持续时间（秒，超时T出）
	},

	{
		palaceIdx		=	2,
		sceneId			=	177,
		show 			= 	true,						--是否展示BOSS 
		boss =
		{ 779,780,781,782,783,784,785,786,787,788, },
		
		enterLevelLimit	=  {0,100},						--进入等级限制
		enterConsume 	=								--进入场景的消耗
		{
			{type = 0, id = 4264, count = 2, quality = 0, strong = 0, },
		},
		enterPos		=  {21,31}, 					--玩家进入场景的坐标
		beInTime		=  3600,                        --一次进入后持续时间（秒，超时T出）
	},

	{
		palaceIdx		=	3,
		sceneId			=	178, 
		show 			= 	true,						--是否展示BOSS
		boss =
		{ 1620,1621,1622,1623,1624,1625,1626,1627,1628,1629, },
		
		enterLevelLimit	=  {0,150},						--进入等级限制
		enterConsume 	=								--进入场景的消耗
		{
			{type = 0, id = 4264, count = 3, quality = 0, strong = 0, },
		},
		enterPos		=  {21,31}, 					--玩家进入场景的坐标
		beInTime		=  3600,                        --一次进入后持续时间（秒，超时T出）
	},
	{
		palaceIdx		=	4,
		sceneId			=	219, 
		show 			= 	true,						--是否展示BOSS
		boss =
		{ 1630,1631,1632,1633,1634,1635,1636,1637,1638,1639, },
		
		enterLevelLimit	=  {0,200},						--进入等级限制
		enterConsume 	=								--进入场景的消耗
		{
			{type = 0, id = 4264, count = 4, quality = 0, strong = 0, },
		},
		enterPos		=  {21,31}, 					--玩家进入场景的坐标
		beInTime		=  3600,                        --一次进入后持续时间（秒，超时T出）
	},
	{
		palaceIdx		=	5,
		sceneId			=	220, 
		show 			= 	true,						--是否展示BOSS
		boss =
		{ 1640,1641,1642,1643,1644,1645,1646,1647,1648,1649, },
		
		enterLevelLimit	=  {0,300},						--进入等级限制
		enterConsume 	=								--进入场景的消耗
		{
			{type = 0, id = 4264, count = 5, quality = 0, strong = 0, },
		},
		enterPos		=  {21,31}, 					--玩家进入场景的坐标
		beInTime		=  3600,                        --一次进入后持续时间（秒，超时T出）
	},
	{
		palaceIdx		=	6,
		sceneId			=	221, 
		show 			= 	true,						--是否展示BOSS
		boss =
		{ 1650,1651,1652,1653,1654,1655,1656,1657,1658,1659, },
		
		enterLevelLimit	=  {0,400},						--进入等级限制
		enterConsume 	=								--进入场景的消耗
		{
			{type = 0, id = 4264, count = 6, quality = 0, strong = 0, },
		},
		enterPos		=  {21,31}, 					--玩家进入场景的坐标
		beInTime		=  3600,                        --一次进入后持续时间（秒，超时T出）
	},
	{
		palaceIdx		=	7,
		sceneId			=	222, 
		show 			= 	true,						--是否展示BOSS
		boss =
		{ 1660,1661,1662,1663,1664,1665,1666,1667,1668,1669, },
		
		enterLevelLimit	=  {0,500},						--进入等级限制
		enterConsume 	=								--进入场景的消耗
		{
			{type = 0, id = 4264, count = 7, quality = 0, strong = 0, },
		},
		enterPos		=  {21,31}, 					--玩家进入场景的坐标
		beInTime		=  3600,                        --一次进入后持续时间（秒，超时T出）
	},

	--[[
	{
		palaceIdx		=	4,
		openServerDay   = 3,
		sceneId			=	140, 
		boss =
		{ 997,998,999,1000,1001,1002,1003,1004,1005,1006 },
		
		enterLevelLimit	=  {3,80},						--进入等级限制
		enterConsume 	=								--进入场景的消耗
		{
			{type = 0, id = 643, count = 3, quality = 0, strong = 0, },
		},
		enterPos		=  {46,45}, 					--玩家进入场景的坐标
		beInTime		=  3600,                        --一次进入后持续时间（秒，超时T出）
	},

	]]




-------------------第隐藏层，面板上看不见，人太多才进入-------------------------------
	{	--第1层扩展层1
		palaceIdx		=	11,
		sceneId			=	173, 
		playerNum		=	30,
		isExtra			= 	true,						--是否扩展层，客户端用
		boss =											--该层BOSS，具体配置见MobBossCommonConfig（CommonBossConfig.lua）
		{ 591,592,593,594,595,596,597,599,600,601 },
		
		enterLevelLimit	=  {0,65},						--进入等级限制
		enterConsume 	=								--进入场景的消耗
		{
			{type = 0, id = 4264, count = 1, quality = 0, strong = 0, },
		},
		enterPos		=  {20, 29}, 					--玩家进入场景的坐标
		beInTime		=  3600,							--一次进入后持续时间（秒，超时T出）
	},

	

	
	{	--第1层扩展层2
		palaceIdx		=	12,
		sceneId			=	174, 
		isExtra			= 	true,						--是否扩展层，客户端用
		boss =											--该层BOSS，具体配置见MobBossCommonConfig（CommonBossConfig.lua）
		{ 779,780,781,782,783,784,785,786,787,788 },
		
		enterLevelLimit	=  {0,65},						--进入等级限制
		enterConsume 	=								--进入场景的消耗
		{
			{type = 0, id = 4264, count = 1, quality = 0, strong = 0, },
		},
		enterPos		=  {20, 29},					--玩家进入场景的坐标
		beInTime		=  3600,							--一次进入后持续时间（秒，超时T出）
	},
	
}
